As you may already know if you've been reading this site for a while, there was once, in the mists of prehistory, a British-based videogame website called Robot Geek. In addition to being a writer there, I was part of their occasional podcast, Some Assembly Required. Robot Geek is no more, but I missed the old gang there. And so, I've been working on bringing that podcast back in some form.
At last, I'm very pleased to announce the first-ever episode of Pointless Side Cast, featuring John Markley, Corey Atwood, and Jade Kimmel.
Now, I should warn you that the sound is not exactly professional quality. And that we'd all been out of the saddle for a while and take some time to start firing on all cylinders again. And that it was recorded a few weeks ago- Superbowl Sunday, in fact- and wasn't exactly on the bleeding edge of the news even then. And that Corey has an utterly filthy mouth. And that some of us were drinking throughout the show. And that the subject of the conversation sometimes wanders a bit. And that I have a weird, annoying voice that sounds sort of like somebody punched the G-Man from Half-Life in the mouth and started giving him amphetamines and barbiturates simultaneously.
Aside from that, though, it's a good show. You can download it here, as well as subscribe to the feed, or scroll to the bottom to play it without soiling your hard drive.
Download this episode (right click and save)
Subscribe to Pointless Side Cast
You can also check out our (very rudimentary as of right now) page at Podbean.
So join us, if you like the sort of writing I do here at Pointless Side Quest and/or listening to three people in various stages of sobriety discussing such topics as:
Exciting new games of 2013!
Crysis 3's multiplayer beta, and how much I suck at it!
Modest Petrovich Mussorgsky turning in his grave! (Special thanks to Musopen)
SimCity's new DRM!
The musical stylings of Master Chief!
Devil May Cry and Max Payne 3 fashion Dos and Dont's!
XCOM: Enemy Unknown!
Dolph Lundgren!
The cruel dramatic irony of Corey telling us about how much he's looking forward to the release of Aliens: Colonial Marines!
Chrissy from Growing Pains!
Watchdogs!
Decades of X-Men continuity fully explained in 15 seconds!
Tomb Raider!
Super Bowl XLVII!
Atlelier Ayesha: The Alchemist of Dusk!
The episode of Star Trek that revolved around how horny Spock was!
Shin Megami Tensei, cruelly taunting me once again!
Our impending deaths at the hands of NFL assassins!
Metal Gear Rising: Revengeance!
Novel uses for your bathroom!
The Walking Dead, DayZ, and some of the ~400 new zombie-themed games coming out this year!
Star Wars 1313!
Yours truly laboring under the misapprehension that the Superbowl occurs under the auspices of something called "Major League Football!"
And much, much more.
Showing posts with label Robot Geek. Show all posts
Showing posts with label Robot Geek. Show all posts
Monday, February 25, 2013
Pointless Side Cast: Episode 1
Labels:
Podcast,
Pointless Side Cast,
Robot Geek
Thursday, August 9, 2012
Decision to allow R18+ games immediately reduces Australia to hellish post-apocalyptic wasteland
The following article originally appeared at Robot Geek
and is completely fictional, although if you actually need to be told
that I doubt this disclaimer will do much good.
Australia’s notoriously strict censorship of videogames has
received shocking vindication in the aftermath of the Australian’s
government’s recent decision to allow the release of R18+ games in
the country, a decision immediately followed by an eruption of
videogame-related violence and social decay that reduced the country
to a nightmarish post-apocalyptic wasteland less than a week later.
By law, every game released in Australia required a classification
from the Australian Classification Board, a government body that
regulated media content. Previously, the board refused to give any
classification to games with content that would result in an R18+
(Restricted to 18 and over) rating, preventing an official release. A
bill creating an R18+ classification for videogames was finally
passed by the Parliament of Australia on July 18th.
What happened in the immediate aftermath
remains unclear, due to the rapid collapse of Australia’s
communication infrastructure and the country’s subsequent reversion
to a preliterate culture dominated by savage nomadic warlords,
heavily armed bands of murderous neo-barbarians, and the insane
god-kings of despotic Bronze Age city-states, all struggling for
survival in the crumbling ruins of a once-advanced civilization.
However, according to the still-fragmentary reports that have
trickled out of the country, several major cities were already in
flames by early July 19th as hordes of videogame-maddened Australians
took to the streets in what one surviving observer called “an
orgiastic spasm of unimaginably savage Dark Sector-inspired
violence.” The chaos escalated into a cataclysm that laid waste to
huge swaths of the Australian countryside, destroyed most major
cities, and caused the utter dissolution of Australian society,
reducing a prosperous nation of 22 million people into what an
official United Nations report describes as “a desolate hellscape
where only the strong survive.”
How the R18+ rating had such rapid effects remains a mystery,
since the bill would not have actually gone into effect until 2013.
Several possible explanations have been offered, including a sudden,
uncontrolled release of years of frustrated, pent-up hunger for
gaming violence caused by gamer excitement in the aftermath of the
bill’s passage, the hypothesis of some physicists that the social
and moral degeneration that Australia would have suffered in the
years following the decision eventually increased to such
overwhelming levels that its collapsed mass tore a hole through
space-time into the past, and anti-videogame activist Jack Thompson’s
controversial “portal to Hell” theory.
Australia’s future is uncertain. Reversing the decision allowing
R18+ games is impossible, since both Parliament and the Australian
Classification Board ceased to exist with the dissolution of the
Commonwealth of Australia as a sovereign state after the fall of the
capital city Canberra to the bloodthirsty armies of Lord Colossus the
Despoiler- formerly Duane Harris, assistant manager of a recently
closed GAME Australia location in the Canberra suburbs- on June 20th.
The entire country is now under a strict blockade maintained by an
enormous international naval task force, rumored to include the
entire US Third Fleet. In a recent press conference, US President
Barack Obama insisted that the ships are there solely to render aid
to an American ally and “have absolutely nothing to do with any
rumors involving supposed expansionist warlords, a ferocious race of
rapidly breeding radioactive mutant kangaroo-men who have already
made beachheads in New Zealand and Indonesia, or alleged battles in
the Tasman Sea that are classified and didn’t happen anyway where
one or more American nuclear aircraft carriers was destroyed by an
orbital ion cannon that doesn’t exist because the army of vaguely
Abrahamic techno-religious fanatics that controls it doesn’t exist
either. So just drop it already.”
Critics of violent or sexual content in videogames have now gained
considerable credibility. The most prominent is former New South
Wales Attorney-General Greg Smith, who had been one of the principal
opponents of allowing the release of R18+ games in Australia and
managed to escape the country via Sydney Airport just hours before
the city fell to a cannibalistic horde of New South Welshmen dressed
in cloaks of flayed human skin and The Witcher 2: Assassins of
Kings promotional T-shirts.
Now widely hailed as a visionary, Smith has been proposed as a
possible prime minister for an interim government-in-exile. He is
reportedly holding meetings with the government of the United
Kingdom, the United States, and the alpha males of the packs of feral
humanoids who dominate northern Queensland about a possible joint
military expedition to retake the country.
In a speech shortly after his escape, Smith said, “At last, do
you understand? People claim that censorship of games is
unjustifiable and old-fashioned. Tell that to a mother who’s lost
her child because his friends started fooling around with real guns
after playing Grand Theft Auto. Tell that to the
hundred-kilometer wall of human torsos that’s encircled Brisbane
since the city was conquered by an army of loincloth-clad barbarians
and renamed ‘South Goroshire.’ Tell that to someone whose entire
hometown was massacred by thousands of pale, bloodthirsty maniacs who
were out ‘grinding’ for human heads to build a five-story pyramid
of skulls on the Melbourne Cricket Ground honoring their dark god
Namira, Daedric Prince of insects and ancient darkness. They
understand the importance of this issue, I assure you.”
Labels:
Australia,
Censorship,
Robot Geek
Thursday, July 21, 2011
Other things I've been up to
Here's some of the stuff I've written at other sites over the past few weeks that may be of interest.
Over at Robot Geek:
Where's Your God Now, Mario?: Religious Censorship in Games- A look back at the golden age of Nintendo of America's Standards and Practices, when naming a spell “Holy” or showing a cross on a coffin was forbidden due to fears that any religious imagery or references could cause offense or controversy. Did I mention that this was happening at the same time that one of the more prominent games on the Nintendo Gameboy was a a rather grim saga in which the ultimate villain and true power behind all the evil, demonic beings the heroes fight during the story turns out to be God Himself? And that the game climaxes with the heroes kicking His top-hatted ass after discovering His heartless indifference to the suffering of His creations? Because it was.
Feeling like a hero, then and now- How games based on the premise that the protagonist is an elite badass among badasses fulfill that premise in their gameplay, or fail to. I express approval of Crysis and Vanquish but am somewhat less enthusiastic about Silver Surfer on the NES. Also includes a handy visual aid to help you, the player, distinguish between games that actually turn you into a nigh-unstoppable killing machine and those that merely claim to.
Meanwhile, over at Kuribo's Shoes, where I'm not hemmed in by Robot Geek's rigid “don't make up blatant lies” policy:
2K Games apologizes for statements by Duke Nukem Forever PR team, says reviewers will NOT be hunted for sport- Nor will 2K be unleashing the terrifying arsenal of orbital kinetic weaponry,
darksome sorceries, or international organ thieves at their command. Because they don't exist. Really. Just let it drop.
Over at Robot Geek:
Where's Your God Now, Mario?: Religious Censorship in Games- A look back at the golden age of Nintendo of America's Standards and Practices, when naming a spell “Holy” or showing a cross on a coffin was forbidden due to fears that any religious imagery or references could cause offense or controversy. Did I mention that this was happening at the same time that one of the more prominent games on the Nintendo Gameboy was a a rather grim saga in which the ultimate villain and true power behind all the evil, demonic beings the heroes fight during the story turns out to be God Himself? And that the game climaxes with the heroes kicking His top-hatted ass after discovering His heartless indifference to the suffering of His creations? Because it was.
Feeling like a hero, then and now- How games based on the premise that the protagonist is an elite badass among badasses fulfill that premise in their gameplay, or fail to. I express approval of Crysis and Vanquish but am somewhat less enthusiastic about Silver Surfer on the NES. Also includes a handy visual aid to help you, the player, distinguish between games that actually turn you into a nigh-unstoppable killing machine and those that merely claim to.
Meanwhile, over at Kuribo's Shoes, where I'm not hemmed in by Robot Geek's rigid “don't make up blatant lies” policy:
2K Games apologizes for statements by Duke Nukem Forever PR team, says reviewers will NOT be hunted for sport- Nor will 2K be unleashing the terrifying arsenal of orbital kinetic weaponry,
darksome sorceries, or international organ thieves at their command. Because they don't exist. Really. Just let it drop.
L.A. Noire’s development even more troubled than anyone realized- Long-time readers of this site know I enjoy welding as many utterly inappropriate and unrelated things into a single gruesome mass as possible, so I consider successfully working Motley Crue, the Holy Roman Empire, the B’nai B’rith Anti-Defamation Commission, Blade Runner, Chris Tucker, and the phrases “orbital bombardment” and “consuming the souls of his enemies” into the space of a 600-word article about L.A. Noire a success.
Nintendo announces new voice actor for Mario: Michael Ironside- “The classic Mario gameplay that has delighted gamers for three decades isn’t going anywhere, It’s just that now, instead of a jolly Italian plumber, Mario will sound like a grizzled stone-cold killer.”
Xenoblade: The horrifying truth- This is a long one, since it was one of our special Friday articles, and due to a last-minute technical hiccup the pictures that would have been there to break up the text weren't included. Nevertheless, I think this article's rigorous accuracy and grounded common sense make it well-worth your time, as well as a decisive refutation of those naysayers who claim that writing your article about Nintendo of America's treatment of RPGs when you haven't slept in the past 192 hours and have been munching down hallucinogenic mushrooms like trail mix so that the unearthly things in your sleep deprivation-induced hallucinations can be fought off by their slightly less horrifying psilocybin-induced counterparts is somehow incompatible with responsible gaming journalism.
Labels:
Crysis,
Duke Nukem Forever,
Kuribo's Shoes,
L.A. Noire,
Robot Geek,
Vanquish,
Xenoblade
Friday, May 27, 2011
New at Robot Geek
I've got some new articles up over at Robot Geek. Sadly, my work there is hamstrung by proprietor Dan O'Connor's expectation that I provide actual commentary about games instead of just making things up, but nevertheless, please to enjoy:
Chilling tales of gaming horror presents: Daikatana
Chilling tales of gaming horror presents: Daikatana
Red Faction Guerrilla: Sometimes a ridiculously unfair enemy is exactly what a game needs
Square: The golden age
Read all three for:
- Lengthy apologia for gameplay mechanics everyone else hates!
- The hottest, most up-to-date industry news of the late 1990s you'll find anywhere on the web!
- Absurdly convoluted metaphors involving the First World War!
- Motorhead!
- My nerdy-even-by-the-standards-of-people-who-blog-about-video-games childhood!
- Muscular post-apocalyptic warlords clad only in tiny shorts and their unabashed confidence in their own masculinity!
Labels:
Daikatana,
Red Faction: Guerrilla,
Robot Geek,
Square Enix
Tuesday, April 26, 2011
The Robot Geek American Staff Podcast is here
Over at Robot Geek, I'm part of the first episode of a new regular feature: The Robot Geek Podcast:: American staff edition! Join me and cohost Nick Nguyen for rambling, awkward discussion of video game topics including:
Bulletstorm!
Bulletstorm!
Marvel vs. Capcom 3!
Classic PC game manuals of yesteryear!
Bewhiskered musclemen committing horrific acts of animal cruelty!
Other stuff I can't remember off the top of my head because it was recorded over a month ago!
All of it delivered in my golden G-Man-from-Half-Life-meets-Daffy-Duck-on-barbituates tones! Don't miss it!
Labels:
Podcast,
Robot Geek
Tuesday, March 22, 2011
New article at Robot Geek
This site was silent last week, but for once it wasn't just me being lazy. I've been busy at the recently relaunched Robot Geek, a fine gaming website that I recommend to all of you. If you're one of the threes of loyal Pointless Side Quest readers out there, fear not: this site is very much still a going concern as well.
My most recent Robot Geek posting was this article, inspired by the recent release of Homefront. It's gorged to bursting with:
My most recent Robot Geek posting was this article, inspired by the recent release of Homefront. It's gorged to bursting with:
- Actual, meant-to-be -taken seriously thoughts on suspension of disbelief in video games!
- The logistics of large-scale cross-Pacific invasions!
- Astonishing discoveries by revisionist historians on the role of wisecracking Japanese shape-shifters and giant nuclear-armed robots in 20th-Century Russia!
- Completely gratuitous abuse directed at Ben Affleck over a movie that came out nearly a decade ago!
- Hundreds and hundreds of words that weren't interesting enough to justify additional bullet points describing them!
So, check it out.
Labels:
Homefront,
Robot Geek
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