Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Sunday, June 17, 2012

A Baleful Glare at E3 2012, Part 1: Beyond: Two Souls

E3 2012 has come and gone. Just like we did last year at Pointless Side Quest, except this time actually in the same month as the show itself, it's time to take a look back at what this year's Electronic Entertainment Exposition had to offer.

Beyond: Two Souls


The debut trailer video, starts off in a small town police station where a police officer has brought a young girl with a shaved head, who was found unconscious by the road. She's silent and seems almost catatonic, and he's trying in vain to get her to talk when a cup of coffee sitting on the desk rises into the air and hurls itself across the room. Then the cop goes into the other room while the girl starts talking to a hovering POV camera and says “They're coming,” a heavily armed SWAT team shows up, and... Well, the screen goes black and leaves us on a cliffhanger, but based on past precedent in the eternal struggle between spooky young females with psychokinesis and squads of heavily armed paramilitaries I'm guessing most of that SWAT team will be going home in Ziploc bags.

My initial hope upon seeing a mentally disturbed bald female who seemingly has telekinetic powers was that this was some sort of Young Jack Chronicles prequel spinoff of Mass Effect, but no. Instead, it's a game from Quantic Dreams called Beyond: Two Souls, about a woman named Jodie Holmes who's on the run while accompanied by some sort of supernatural entity called “Aiden.” Jodie Holmes is voiced by actress Ellen Page, whose name I'd never heard of before but is apparently an actress from the talkies that the kids are into nowadays.

(Actually, having looked up her film credits, I have seen her at least once before when she played Shadowcat in X3: The Last Stand. Her performance as a girl in black leather being chased by a huge guy with a giant flower pot on his head was one of the high points of the film. If I was talking about the first two X-Men movies that would be a joke, but... )

It's not clear from the trailer exactly what Aiden is- aside from not being a big coffee drinker, presumably- but the game will involve using his supernatural powers to protect Jodie from her pursuers, controlling both characters at different points. Said powers include telekinesis, which scales up from merely rudely refusing beverages to stuff like throwing cars around, what looks like some sort of mind control- or whatever unpleasantness a dude's eyes rolling back in his head after being touched by an eerie glow signifies- and protective force fields, among other things.

It looks like it could be pretty cool. On the other hand, it's made by the same developers who did Heavy Rain, which didn't interest me; I'm not a fan of the sort of PC-style adventure games that seem to be Heavy Rain's closest analogue and am generally skeptical of the idea that games ought to mimic other media. On the third hand, what we've seen and been told about the game so far seems to suggest that Beyond will be more conventionally game-y and less of an interactive movie/mundane daily task simulator, which has more appeal to me. On the fourth hand, that's exactly what I would expect people trying to promote the game to say.

Yet, on the fifth hand, I think my negative feelings towards Heavy Rain probably stem in large part from the more obnoxious elements of the game's boosters rather than the game itself, which is hardly fair to the people at Quantic Dreams. It's not as if David Cage is the one pontificating about how I'm a subnormal philistine ruining the gaming industry because I don't want to use quicktime events to simulate carrying out dull, everyday tasks when I can already do those dull, everyday tasks in real life and gain the added bonus of actually getting them done, after all. So I'll try to keep an open mind on this.


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Wednesday, August 3, 2011

A rueful look back at E3, Part 5: Far Cry 3: Cry, Cry Again



New first-person shooter. At first I was underwhelmed; it was gorgeous, to be sure, but I'd been playing quite a bit of Crysis 2 around the time I first saw this. After I'd  just finished several weeks worth of Crytek's game where you're a nanotech-augmented superhuman in the ruins of an alien-ravaged New York who can jog down the street while carrying a belt-fed machine gun, leap from ground level to the rooftops in one jump, and turn invisible like the Predator, it was hard at first to get excited about a sequel to a Crytek game with a guy skulking around the jungle with a rifle and a knife.

Then it got to the stealth kill where the player snuck up on a guy, grabbed him, snatched the knife out of his belt, gutted him with his own knife, and then hurled the knife at another guy and killed him too.

And then, like a cold, grim, unfeeling miser who'd been taught the true meaning of Christmas by a kind-hearted child's simply innocence, but with Christmas replaced by video games and the kind-hearted child's simple innocence replaced with two guys being brutally stabbed to death, I remembered something very important. In the end, my love of games like this isn't about frills like nanosuits or futuristic human-alien hybrid technology or even being able to turn invisible like the Predator. It's about killing motherfuckers. I'd become so caught up in fancy, high-tech gimmicks and methods for doing this that I'd nearly lost track of what truly brings me joy in the first place.

Bless us, every one!


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Monday, July 18, 2011

A rueful look back at E3, Part 4: The Elder Scrolls V: Skyrim



Initial reaction – Holy crap but that landscape is gorgeous. I'm accustomed to the graphics in Elder Scrolls games being sort of like having corn flakes for breakfast. It's there, it's adequate for its purpose, and it provides a substrate for more interesting breakfast foods things that can be placed on top of it, like sugar or strawberries or cheap bourbon so vile that even I won't drink it unmixed but am still too cheap to just get rid of, but it's not of much interest in itself. This is quite impressive.

(Question for other players of the previous Elder Scrolls games: Did anyone else, back when they had only seen the name “Skyrim” appear in written form, assume it was pronounced “Skeer-em”? It can't just be me.)

The footage I've seen seems promising. One of the disappointments of Oblivion was that it went from the fascinatingly weird setting of Vvardenfell in Morrowind- with its strange creatures, its native culture and that culture's tension with the encroaching influence of the Empire, its complex and mysterious past, its religion based on ancestor worship and living immortal god-kings and bizarre scriptures that were apparently written by someone on LSD- to the disappointingly generic quasi-medieval standard-issue fantasy setting of Cyrodil. Skyrim looks like it could be a bit more interesting- the woolly mammoths, snowy mountains, and rather brutish-looking warriors make things seem a lot less genteel than Oblivion. It has sort of a Robert E. Howard/Hyborian Age feel that I really like.

Hopefully Bethesda has learned from some of their mistakes in Oblivion, like burning through 90% of their voice acting budget in the first 10 minutes of the game and having all of the hundreds of talking characters you meet in the other 99.99%  of it voiced by approximately three people, or using a character face editor that was seemingly programmed by a deformed  Phantom of the Opera-esque recluse who hasn't actually seen another human being in decades and doesn't realize that non-hideous human faces are actually possible. I'll be keeping an eye on this one.



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Friday, July 15, 2011

A rueful look back at E3, Part 3: Tomb Raider: My heart and various other organs in and on my thoracic region will go on



Crystal Dynamics gave us their first trailer for their upcoming reboot of the Tomb Raider franchise, which sets up the story by showing us how a young Lara Croft leaves her home to travel the world in search of adventure. Sort of like college-age kids who go backpacking across Europe, I guess, but with a greater focus on killing people and plundering antiquities. That's the British aristocracy for you. 

But Croft's trip soon goes awry when her ship is caught in a storm that leaves her shipwrecked on an island. Stranded and alone, she must struggle to survive, find a way to escape the island, and return to civilization so that she can wreak bloody vengeance upon her travel agent.

It's got a fairly dark, bleak tone, which fits with previous comments by developers that- like every other rebooted franchise in the history of mankind- the new Tomb Raider will be a somewhat grittier, harder-edged ake on Lara Croft than the original series. They've also definitely toned down Lara's over-the-top spinal-kyphosis-inducing sexualization from the earlier games in the series. Unless you've got some sort of emergency orthopedics-based fetish involving filthy, stranded women in exotic locales painfully resetting their own fractured bones- and, the internet being the internet, the odds are probably pretty good that at least one person reading this does.


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Wednesday, July 13, 2011

A rueful look back at E3, Part 2: Halo 4



The Halo 4 trailer is quite brief, showing a frantic-sounding Cortana awakening Master Chief from the hibernation  he went into at the end of Halo three while their ship appears to be blowing apart around them from causes unknown. The Chief makes his escape from the dying ship's interior, and finally we see some sort of ominous-looking structure out in space that they're heading straight for.

It's not often a video game trailer strikes so close to home for me, with its grim depiction of an emotionally unexpressive guy who rarely speaks just trying to get some rest while a nagging female voice says “Wake up, John!” It's my 13 years in the public school system all over again.

Unrelated side note: I assume that the mist that drifted out when Master Chief emerged from his hibernation pod was  water vapor condensing because of the cold from the cryonic whatzit used to put the pod's occupant in suspended animation, but the first few times I watched it really looked like steam to me. Which in turn made the whole scene look like Master Chief had been taking a hot shower, or perhaps sitting in the sauna having a schvitz, while still fully armored. That's a man who takes the need to be ready for action at a moment's notice seriously.


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Monday, July 11, 2011

A rueful look back at E3, Part 1: Fable: The Journey

Pointless Side Quest is back in action, and to commemorate this momentous occasion in the world of obscure video game humor blogs we'll be taking a look back at the second most momentous yearly occasion in the world of video games, the E3 show. So sit back, turn the date on your computer and any other nearby electronic devices back a month, and start gulping down the dissociative substance of your choice until you're confused enough to forget the actual date so that you can enjoy the excitement of hearing the hottest news from E3 for the first time. Today we kick things off with:

Fable: The Journey




Lionhead Studios revealed the next game in the Fable franchise, Fable: The Journey, and showed a short game play demo. The game is built around and will require the Xbox360 Kinnect. The demo was distinctly unimpressive, revealing game play that apparently revolves around moving along a predetermined path, being narrated at by an old woman,  and occasionally thrusting your arm outward to magically blast enemies like some cross between Gandalf and Phoenix Wright.

But, for once, this isn't just about my dislike of motion controls, or my lingering resentment at the disappointing bill of goods we were sold with the original Fable, or my numerous unpleasant memories that involve being stuck on a long vehicle trip sitting next to someone who keeps talking and talking and talking until I'm ready to stab him in the throat with a shiv carved from a tire pressure gauge and take my chances with whatever happens next as our now-driverless car continues to careen down the highway at 65 miles per hour. It was poorly received by many, and Lionhead's Peter Molyneux has since said that the demo did not include the game's navigation controls and that the actual game allows much more freedom than the demo suggests.  Which is a vague statement, since in a qualitative sense any increase from “none whatsoever” to “more than none whatsoever” can be a profound change, but one can hope.

And one should hope, because as it is now it looks like it's basically an HD version of Operation Wolf, if the 1987 arcade classic were transplanted to a generic fantasy setting and had its cool mounted force-feedback lightgun removed and replaced with a somewhat more dignified U-Force.


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Saturday, November 28, 2009

Most people would have only played it on Easter and Christmas, anyway

Dante’s Inferno is just the gift that keeps on giving, isn’t it? No other game has inspired me to write a post containing the words “time-traveling sentient horseshoe crabs” and provided an opportunity to make my first foray into the hip, cutting-edge "jokes about religious hostility to money-lending in the Late Middle Ages" subgenre of humor.

You might have seen a recent trailer for a game entitled Mass: We Pray, ostensibly a collection of religiously themed minigames, that promised to let you "go to Church every day without leaving your home" and provided the URLto a Mass: We Pray site. To the surprise of no one with an IQ higher than my cat's, it has been revealed to be a hoax. A bit less predictably, it's turned out to be more marketing from Electronic Arts for Dante's Inferno.

This is not Electronic Arts' first foray into religiously-charged marketing stunts for the game; you may recall the "protest" of the game at E3 by a group of religious demonstrators that turned out to have been staged by EA. I thought the fake E3 protest was pretty dumb and reeked of desperation, but I can at least understand its relevance to Dante's Inferno. It's a game about demons and hell, so the idea that it could spark religious protests is not implausible. I'm at a loss as to what Mass: We Pray has to do with the game, aside from continuing the "religiously tinged, potentially offensive bid for attention" theme of the staged E3 protest and the short-lived, ill-received "molest our female employees" promotion at Comic Con. It's apparently supposed to represent the "Heresy" circle of Hell, which just makes me hope that the game's developers have a clearer understanding of what the word "heresy" means than its marketers do.

EA seems to be trying to make each promotional effort goofier, more likely to piss people off, and less relevant to the actual game being promoted than the last. Presumably this trend will continue, and the marketing for Dante's Inferno will escalate until finally reaching a climax in the last weeks before the game's release when EA starts uploading ads for a mysterious site called "maryannorginger.com" (actually a viral site for the game, of course) to Youtube, featuring actors portraying the Super Mario brothers, Martin Luther King Jr., the Virgin Mary, and Adolf Hitler tearing pages out of a Bible to use as rolling papers and then passing an enormous doobie around the room while engaging in an obscenity-strewn conversation about which of the chicks from Gilligan's Island they'd rather nail.

Most shockingly of all, Luigi will actually pick Ginger. No one ever picks Ginger.



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