Friday, June 27, 2014

Lubricated with whale suffering: Let's Play Dishonored, Ep. 37

Corvo finally enters Sokolov's own personal fiefdom on the Bridge, where hapless captives await their fate in his unspeakable experiments. His awkward attempt to save lives rather than take them meets with mixed results.









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Bibelots of ultimate darkness: Let's Play Dishonored, High Chaos: Ep. 36

The evil power of bone charms is fully unveiled, when even the game's physics engine is proved vulnerable to their baleful influence.









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Wednesday, June 25, 2014

Let's Play Plague Inc., Android Version: Ep. 3

PAX-12 becomes a global pandemic of unprecedented scope and lethality, turning whole continents into charnel houses and bringing human civilization to its knees. Will Greenland's world-renowned medical researchers be able to turn the tide?









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Tuesday, June 24, 2014

Top of the world, ma!: Let's Play Dishonored High Chaos, Ep. 35

Corvo ascends the loftiest heights of the Kaldwin Bridge. Much to his disappointment, the urban legend that a penny dropped from the bridge's highest point will reach the ground with enough velocity to penetrate a human skull proves unfounded.









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Saturday, June 21, 2014

Let's Play Plague Inc., Android Version: Ep. 2

PAX-12 claims its first fatality and spreads explosively out of West Africa, gaining a foothold on every continent. As the infection spreads worldwide, fatalities climb to six figures, and Great Britain is inexplicably pummeled by multiple tsunamis, I'm once again confronted with my greatest fear of all: singing children.









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Nicola Tesla, you magnificent bastard: Let's Play Dishonored High Chaos Ep. 34

After much buildup, Corvo finally begins crossing the vast span of Kaldwin Bridge itself. The arc pylon makes its triumphant debut, reducing several hapless guards to ash and me to a state of schoolgirlish glee after a bit of creative rewiring.









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Let's Play Plague Inc., Android Version: Ep. 1

Unsatisfied with games that only allow them to kill people individually or in small groups, Nick and I kick it up a few orders of magnitude with the original mobile version of acclaimed pandemic simulator Plague Inc! Somewhere in Western Africa, the dread PAX-12 infection finds its first human host, while I take everyone  through the core mechanics of the game, discussing symptoms, infection vectors, mutations, micro black holes, and other key epidemiological topics.









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