Showing posts with label Ace Combat. Show all posts
Showing posts with label Ace Combat. Show all posts

Thursday, October 13, 2011

Ace Combat thoughts

I've been looking forward to Ace Combat: Assault Horizon for a while now. My anticipation has only been heightened by the fact that Ace Combat 6, cruelly, was an Xbox 360 exclusive that I've yet to play. (You broke my heart, Namco. You broke my heart.) This is one of those rare times in which I attempt actual commentary on a game, so you've been warned.

Some longtime fans of the series of lamented the fact that this game is set in the real world rather than the imaginary planet, Strangereal, that has been the setting of most other Ace Combat games. I sympathize with that. I've always liked the alternate world of the ace combat games, especially because it was a setting that allowed the developers to set stories in a world where military technology was mostly recognizable from our own modern day and then throw in the occasional  orbital coilgun or undersea aircraft carrier. It's harder to get away with that sort of thing in a game about modern combat aircraft that's actually set in our depressingly coilgun-impoverished real world.

Note that I haven't yet played the new game and have avoided spoilers, so for all I know the plot of Assault Horizon involves fusion-powered flying aircraft carriers that can cloak like a Klingon Bird of Prey or a lens in outer space that can set cities on fire with focused sunlight or aircraft being burned out of the sky by nuclear-pumped x-ray lasers. In which case the above is moot.


On the other hand, I think the change might be a good idea. One of the problems with having more and more games set in Strangereal is that having (mostly) recognizable modern military technology creates a fairly limited window in Strangereal's history for games to be set. With the exception of Ace Combat 3: Electrosphere, all of the Ace Combat games have been set between the years 1995 (Ace Combat: Zero) and 2020 (Ace Combat X: Skies of Deception). We already know the planet's geography, more or less, and so there are also a limited number of places in Strangereal for wars to be fought and a limited number of countries to be belligerents in them.

Every new Ace Combat game needs a war placed within those constraints, preferably- especially if it's in the mainline series and not some spin-off- in a conflict of respectable size that has not yet been the focus of a game so that the player isn't sitting in the shadows of previous heroes. There's a reason the destruction of the second Death Star and the death of Darth Vader and the Emperor in Return of the Jedi wasn't followed up by Star Wars Episode VII: Boring Post-War Outer Rim Peacekeeping Operation. (Unless you count the Jedi Academy Trilogy, anyway.)

The problem with this is that for each additional game you have to cram another large conflict into that same few decades. There are reasons, in the Ace Combat back story, for Strangereal to be suffering a much greater degree of large-scale warfare in its late 20th and early 21st centuries than our own has had, but the overall tone is generally hopeful. There's only so much unpleasantness you can cram into that quarter-century before the overall tone of the setting shifts from “a world much like our own wracked by conflict and upheaval as people fight for a better future” to “blood-soaked abattoir where the only escape from the unending violence and horror of existence is death,” and I'd rather see Strangereal stay on the brighter side of that line.


Oddly- because the appeal seems so obvious in retrospect- it was only just now, as I started thinking about the implications of the time frame of the Ace Combat series that it occurred to me how much I would like to play an Ace Combat game set in Strangereal's early-to-mid-twentieth century. If you're a fan of the series, just imagine it: Zeppelins. Biplanes. Triplanes. Quadruplanes. Massive bombers bristling with gun turrets as tiny fighters dart around them. Gigantic artillery. Sub-orbital bombers. Ornithopters. Autogyros. Ridiculously large tanks. Zeppelins, because they're cool enough to mention repeatedly. Rocket-powered fighters. All in the same alternate world where wars fought in the 1990s involved, among other things, batteries of railguns capable of shooting down objects in outer space and a gigantic laser that could hit targets over the horizon by reflecting off of giant orbiting mirrors.

This must happen.


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Sunday, April 25, 2010

Ten years of PlayStation 2

Sakura Wars: So Long, My Love came out for the Playstation 2 on the US on March 30th.That's not a big deal in itself (unless you're a die-hard fan of the strategy/RPG/dating sim/mecha genre), but last month marked the ten-year anniversary of the Japanese release of the PlayStation 2. The American anniversary will be this fall. A decade after its birth and three years after the release of PlayStation 3, PlayStation 2 just keeps lumbering along.

It's been quite a 10 years, too. So many memories: The first PS2 game I ever played, Summoner. Still an underrated game, in my opinion.

The time a friend and I played through Metal Gear Solid 2 in a single marathon session, lasting late into the night. If you're familiar with both the late-game events of MGS2 and the psychological effects of sleep deprivation, you know that's not a good idea. Never before or since has a game caused me to repeatedly ask my friend “OK, have I fallen asleep in my chair and started dreaming, or did he actually just say that?”

Spending more time on the Disgaea games than I have ever spent on any other life activity, including (but not limited to) family gatherings, personal hygiene, schoolwork, and social engagements, EVER.

Becoming violently ill when I failed to anticipate the results of combining a rental copy of the PS2 port of Half-Life, my life-long vulnerability to motion sickness, the lingering effects of an indeterminate quantity of Guinness consumed earlier in the evening, and what later turned out to be the early symptoms of a strain of flu that was going around.

Loving Xenosaga. Then grudgingly tolerating Xenosaga II. Then loving Xenosaga III which, aside from its inexcusable failure to bring back Shion's glasses, was a fantastic comeback for the series.

Seizing control of the train in Grand Theft Auto: San Andreas and accelerating to such high speeds that it derailed as I approached a bridge, went flying over the side of the chasm the bridge spanned... and just started floating in mid-air, presumably because the programmers at Rockstar didn't anticipate my train fetish.

Being the only adult male in the Western hemisphere who actually liked Tidus in Final Fantasy X.

Joining every other adult male in the Western hemisphere in wondering why the hell Vaan was even in Final Fantasy XII.

Ace Combat 4, Ace Combat 5, and Ace Combat Zero. I let out an anguished Revenge of the Sith-style “NNNNOOOOO” when I found out that Ace Combat 6 was an Xbox 360 exclusive.

The RPG/horror series Shadow Hearts, or at any rate the first two. (The third one was just sort of meh.) Aside from the great gameplay, it broke the usual JRPG mold in all sorts of ways: Instead of the usual fantasy settings, it was set in the early 20th century in our own world. (Aside from some minor liberties taken with history. For instance, the real Grigori Rasputin died after being beaten, shot, and thrown into a river by a cabal of noblemen and reactionary politicians, rather then when his aerial fortress was destroyed by a Russo-Japanese shapeshifter in the sky over Petrograd.) The battles were turn-based but relied heavily on reflexes as well as strategy. Protagonist Yuri Hyuga was actually old enough to buy tickets to an R-rated movie without being accompanied by a parent or guardian.

Plus, it had what is probably the filthiest joke ever to appear in an American localization of a Japanese RPG. (Early on, the heroine is being held prisoner in a village where the people have turned to cannibalism. Yuri is having none of that, so he breaks in to demand her release and... well, from there it practically writes itself.)

Persona 3 unexpectedly becoming one of my favorite games of all time. Which I then sold online in mint condition for over $100 when its unexpected success caused a crippling shortage. Then finding a complete used copy in very good condition at my local Game Crazy for $40, buying it, and then selling that for over $100 as well. (Hey, arbitrage is an essential part of any market economy.) Then, shortly afterwords, cackling like some evil top-hatted Gilded Age plutocrat when Atlus announced that they were localizing Persona 3: FES and the once-lucrative Persona 3 used copy market collapsed. Then getting Persona 4, which managed to be even better.

Yes, it's been ten truly magical years of action, adventure, drama, obsessive behavior, profitable speculative bubbles, drunken first-person shooter-induced projectile vomiting, assorted angst-ridden bishonen both likable and unlikable, and Russo-Japanese shapeshifters making appalling puns about cunnilingus. A true golden age.



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