Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Monday, February 27, 2012

Bioware promises that new edition of Mass Effect: Deception will actually be based on Mass Effect

Mass Effect developer Bioware has been in damage control mode since the embarrassment it suffered due to fan backlash over the numerous errors and continuity problems in the recently published tie-in novel Mass Effect: Deception. In response to numerous complaints, Bioware has announced that the book is being re-edited and that subsequent printings of the book will be revised to eliminate these errors. Now, in a new press release, Bioware has issued what its spokesman described as a “preliminary” list of corrections that will be made in all future printings of the book. Among the more noteworthy errors from the current edition of Mass Effect: Deception that Bioware has promised to correct are:

Various references implying that the Mass Effect universe is actually the future of the alternate timeline created when Biff Tannen gave a 2015 copy of Gray’s Sports Almanac to his past self in Back to the Future II.

Saying that the volus are not a distinct species, and are actually just ”asari who’ve let themselves go.”

Claiming that the Illusive Man’s real name is Antonio "The Plunger" Barbagelata.

Repeated statements that the Reapers, a race of hundreds of hostile, ultra-advanced machine intelligences millions of years old who travel through interstellar space in ships over a kilometer long, were built by the Coordinated Science Laboratory at the University of Illinois in 1992.
Referring to the homeworld of the asari race as “New Jersey.”

The (completely unauthorized by Konami) appearance of Revolver Ocelot, who originally appears as an agent of Cerberus but is later revealed to be a double-agent working for a heretofore unknown organization called “the Minutemen” that has secretly ruled the human race since its founding by Theodore Roosevelt, Tsar Nicholas II, Emperor Franz Joseph I, and the reanimated head of Oliver Cromwell  in the aftermath of the Russo-Japanese War.

Dialogue inconsistent with previous portrayals of several alien races, such as giving all batarians heavy Scottish accents and depicting turians routinely addressing each other as “broheim.”

Describing game glitches as if they were actual in-universe events, such as a battle where a krogan warrior gets “stuck in the wall.”



Numerous timeline errors including references to the supposed involvement of the Systems Alliance in the Iran-Contra Scandal over 160 years prior to the Alliance’s actual founding, statements that the first military use of mass effect field technology by humans occurred during the Franco-Prussian War, and the book’s opening narration describing the events of the story as taking place “between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas.”

Inaccurate descriptions of mass effect fields, which are actually a technology that can temporarily increase or decrease the mass of matter within a given area by running electric current through an exotic substance called Element Zero, as “an energy field created by all living things” that “surrounds us and penetrates us” and “binds the galaxy together.”

Apparent confusions about quarian naming conventions, as evidenced by the presence of quarian characters named “Rael’Koris vas Greeter nar T.G.I. Friday’s” and “Tali’Vael vas Center Field nar White Sox.”

Widespread use of coins made of the highly radioactive isotope polonium-210 as currency by criminal enterprises trying to avoid using credits. While this does not, strictly speaking, violate existing Mass Effect canon, actual polonium-210 is incredibly toxic and so radioactive that a single gram of it will quickly heat itself to a temperature of 500°C, making its use as a medium of exchange improbable.

Referring to the turians, salarians, and asari races as “fightgars,” “smartingtons,” and “sexanoids,” respectively.

Incorrectly attributing the characteristically slow, monotone speech patterns of the elcor race- actually the result of the elcor having a naturally cautious, deliberate temperament due to their evolution on a dangerously high-gravity world and a language that expresses emotions and nuance through body language and pheromones rather than tone of voice- to marijuana use.

A scene in which Conrad Verner successfully petitions the Citadel Council to grant Ambassador Donnel Udina emergency powers and create a clone army.

Describing the appearance of the Citadel as “like Deep Space Nine, but way cooler.”

Several chapters of hardcore sex scenes, which have been removed entirely due to their explicit content, noncanonical pairings, and misconceptions about both asari and human physiology.

Chapter 8 in its entirety, which appears to be simply a series of excerpts from To Kill a Mockingbird with all instances of the name “Atticus” replaced with “Saren.”

We attempted to contact Bioware to inquire about other notable errors in the book that were not included in the press release, such as calling Element Zero “kryptonite” and the implication in the book’s closing scene that the entire Mass Effect series actually takes place in the imagination of the autistic kid from St. Elsewhere, but have received no comment from Bioware as of this time.

An earlier form of this article originally appeared at Kuribo's Shoes, the greatest and possibly only fake video game news site on the Internet.


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Wednesday, August 26, 2009

News Roundup, August 27th: Adult subject matter, childishly snickered at

Fairytale Fights The Xbox360 version of forthcoming game Fairytale Fights is reported to have an Achievement for killing 1,000 children. Now, granted, they’re cartoony children in an intentionally silly and over-the-top fantasy kingdom, but this still seems tantamount to pinning a giant “I Want to be Subpoenaed by a Senate Subcommittee” sign on your own back. There’s a good chance the achievement will be removed from the release version, though the epic juvenile-dismembering action itself is expected to remain unchanged.

I’m a bit worried due to the fact that the media has the habit of exaggerating the content in games. The best-known recent example of this is probably the Mass Effect/Live Desk With Martha MacCallum debacle, when a few seconds of shadowy bare ass was inflated into a Caligulaesque hardcore porn extravaganza by commentator Cooper Lawrence, who had never actually seen the game. (The scene with the shadowy bare ass was inflated, I mean; not the bare ass itself. Though there are websites for the latter, if that’s your thing.) If this game catches the media’s interest, by the time the report on it makes it to air the story will have grown from “game where you kill cartoon children” to “game where you kill every child in the Western Hemisphere and sell their organs to the yakuza.” This could be the gaming industry’s biggest public relations disaster since the media firestorm that accompanied the ill-fated release of Will Wright’s SimKlan in 2002.

(A side note: You have no idea how desperately this new story made me want to somehow work in a reference to Karsa Orlong from the Malazan Book of the Fallen series, but that’s a bit arcane even for me. However, the first person to successfully explain in the comments section what the relevance of such a reference would have been will win a valuable prize. Please note that I reserve the right to make the prize turn out to be something intangible, like my respect and good will, and thus valuable only in some abstract spiritual sense that doesn’t cost me anything or do you any actual good.)

Speaking of Achievements, forthcoming spy RPG Alpha Protocol has previously been said by its developers to contain a veritable horde of female NPCs that the secret agent main character can potentially get intimate with. Apparently, for those of you who choose not to descend into a 1080p pit of vice and depravity, the game will also have an Achievement in the Xbox360 version (and presumably a trophy on PS3) for completing the game while remaining celibate.

WW II PosterI'm not aware of any previous video game that has had a feature like this, but I’ve encountered the idea of a celibacy recognition award before. Well, technically it’s a novelty mug I won in a Star Trek trivia contest during the mid-90s, but the underlying concept is pretty much the same. (I actually still remember the tie-breaking question for first place. Don’t ever let anyone tell you that being able to remember the name of Lieutenant Worf’s adoptive human brother Nikolai Rozhenko won’t get you anywhere in life.) This comes after previous reports announcing that Xbox360 players who hook up with all of the potentially available NPCs would be likewise recognized, earning the 50-point “Painful Burning Mystery Discharge” achievement.

Speaking of recreational activities that can lead to internal organ damage and unwholesome bodily discharges when enjoyed irresponsibly, somebody is selling a device known as the “Arkeg Drink n’ Game,” which despite sounding like the name of a store that would appear in a throwaway background gag on The Simpsons is apparently an actual product. It’s an arcade cabinet with 69 classic arcade games preloaded and a built-in keg, CO2 draft system, and tap to dispense alcoholic beverages while you play.

I see two potential stumbling blocks for this thing. First of all, it costs $3,999, and I’m not sure how big the Wealthy Alcoholic Nerd Age 25-45 consumer demographic really is. Second, there are less expensive alternatives available that offer essentially the same functionality, such as my own patented “Bottle of Wild Turkey 101 Sitting On the Table Next to Me While I Play Disgaea 3” system.

Nevertheless, I admire the underlying vision, and the union of gaming and drinking has great promise. Think of the potential a well-chosen tie-in beverage has to add atmosphere to a game. The developers could provide a jug of moonshine with the next Harvest Moon game to evoke the feel of rural life. You could give everyone who buys the next installment of Metal Gear Solid a bottle of absinthe so that the player’s mind-bending wormwood-induced hallucinations will make the game itself seem almost rational and comprehensible by comparison. Every copy of the recently released GI Joe: The Rise of Cobra could come with a liter of pure grain alcohol so that the player can drink himself into merciful unconsciousness to escape the horrible dawning realization that he has just paid actual money for a game based on GI Joe: The Rise of Cobra. The possibilities are endless.



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