Showing posts with label Just Cause 2. Show all posts
Showing posts with label Just Cause 2. Show all posts

Thursday, December 9, 2010

Nothing ends, Cid. Nothing ever ends.

Leigh Alexander has an interesting post at Kotaku about her problems with finishing games that she likes: the more she enjoys a game gets attached to its world and characters, the more she'll try to extend the experience as long as possible and the less likely she is to actually finish it.

I can relate to this. Unlike Alexander, I do always finish a game if I like it, but I've definitely had the experience of trying to put that off as long as possible. The most memorable time this has happened in the past few years has been with Persona 3 and Persona  4. I loved both of those games, both for their gameplay and for their characters and story, and I didn't want to leave either behind. I've also put a ridiculous amount of time into Just Cause 2 and have yet to complete the final mission, though my hand will probably be forced in the near future by sheer lack of anything left to destroy.

My earliest recollection of doing something like this, however, is my fanatical Glenn-Close-in-Fatal-Attraction-esque attachment to Final Fantasy III /VI on the Super NES. It wasn't the game that introduced me to RPGs and made me a fan of them- that was Dragon Warrior- or the game that made them my favorite genre- Final Fantasy II/IV-  but that game enthralled me like nothing had before. I loved everything-  the gameplay, the story, the characters, the absolutely incredible music- and just didn't want it to end. It helped that my excitement for the game had been raised to a fever pitch by the fact that I wasn't able to play it for several months after it first came out. I didn't have the money to buy it, and the sole rental copy at my local video store (kids, ask your parents) was always checked out. And I mean always; I know because I walked or rode my bike up there every day for months to see if it was in. I was eagerly looking forward to it after being amazed by its predecessor and tantalized by playing a few precious minutes of it at the local FuncoLand (kids, ask your grandparents),  so once I actually got hold of the game I held on to it like grim death.

November, 1994: A young John Markley traverses the Chicago metropolitan area in search of Final Fantasy III. While Markley would ultimately find an available rental copy in a now-defunct independent video store, many were not so lucky; between October of 1994 and the release of Chrono Trigger in August of 1995, thousands of gamers who left home in the '94 Chicagoland JRPG Rush would lose their lives to frostbite, starvation, avalanches, and the dearth of console RPGs on the American market during the 16-bit era. 

Still, I couldn't leave it unfinished- I had to see what would happen. More importantly, not killing  my archnemesis Kefka would've set a dangerous precedent. You let one insane, magically augmented jester get away with becoming a god by tapping into the power of three ancient imprisoned goddesses, unleash a storm of cataclysmic destruction that scours the planet with fire and rearranges the very continents, slaughter uncounted millions of innocent people, leave human civilization in ruins, and turn the entire world into a bleak, desolate, post-apocalyptic hellscape with the most depressing overworld music in the history of RPGs, and the next thing you know they're all going to be doing it. You've got to nip this sort of thing in the bud.

The result of my dallying was that when I finally, reluctantly, decided to finish things, my character's levels were so absurdly high that my final encounter with Kefka lasted all of about half a turn. Attacks in Final Fantasy games back then had an absolute, unbreakable limit of 9999 damage per hit, but when the toughest character in your ludicrously over-leveled party is equipped with both the item that lets them hold a sword in each hand and hit twice with each attack and the item that lets them do a quadruple attack every turn, it doesn't really matter that much.


Stumble Upon Toolbar

Saturday, March 20, 2010

Just Cause 2: The Grappling Hookening

The release is just a few days away, so I wanted to put in a good word for Just Cause 2. I downloaded the PS3 version of the demo, and it blew me away like nothing else has in years. The demo has a half-hour time limit in which you can run around a small portion of the game world, and I have played it at least eight times; that's how addicted to it I am. I'm incredibly cheap and usually have a decent-sized backlog of games to play through, so I rarely buy games as soon as they come out; Just Cause 2 is the first game released by a company not named Atlus that I've ever been excited enough about to actually preorder.

It's a third-person open world action game game where you roam around the fictional island nation of Panau, destroying facilities, assassinating enemy leaders, and doing missions for various factions to overthrow the tyrannical government of the island. In addition to the various weapons you can wield and vehicles you can commandeer, you have a grappling hook and reloadable parachute you can use to rapidly travel across the terrain, zip to advantageous positions to attack, escape from pursuing enemies, and destroy things in various creative ways. It's sort of like Mercenaries meets Red Faction: Guerrilla meets Bionic Commando meets gleefully over-the-top action movies like The Transporter.



Based on my experiences with the demo, I would enthusiastically recommend this game if you are interested in any of the following:

Zipping from building to building and vehicle to vehicle with a grappling hook while your enemies are in hot pursuit, sort of like Spider-Man if Spider-Man spent more time killing people in Third World countries.

Blowing lots of things up.

Advancing beyond mundane forms of transport acquisition like running up to vehicles and carjacking them at intersections, and having the option of alternative methods such as parachuting off a cliff that overlooks a busy road, landing on the roof of a moving car, forcing your way in through the window, and seizing the wheel, all while the car continues barreling down the highway at fifty miles an hour.

An open-world game where you run around kicking ass, wreaking havoc, and fleeing from the pursuing authorities with a main character who's not a sociopathic hooker-killing gangster.

Leaping off the roof of a four-story building, firing a grappling hook at an attacking enemy helicopter in mid-air, reeling yourself in, spraying submachine gun fire at the crew while hanging on to the outside of the cockpit, hauling the pilot out of his seat and hurling him to his doom, seizing control of the helicopter in mid air, and unleashing a torrent of rockets and gatling gun fire at the enemy troops gathered below.

If you own a PlayStation 3, Xbox 360, or PC, try out the demo if you haven't already. The full game is coming out on March 23rd. Amazon.com has a nice deal where you get $15 credit towards the next game you buy from them if you preorder Just Cause 2, so if you do any new game shopping there you can essentially get it for $45. I'm definitely looking forward to this one.

(Note: This ought to go without saying, but I receive no compensation from either Square Enix or Eidos for this post. Sadly, despite the boundless potential for niche marketing offered by the internet, the "video game fans who like jokes about particle physics and Oliver Cromwell" demographic is not large enough to make corrupting me worthwhile. I do get a small percentage through if anyone buys the game via the Amazon link in this post, but be assured that the emotional and spiritual satisfaction I would gain from the knowledge that I helped someone find a game they enjoyed would vastly overshadow any merely material gain that... Hell, I can't even type that sentence with a straight face.)



Stumble Upon Toolbar