Monday, January 30, 2012
Come, embrace the dahkness!: The Darkness II
Sunday, January 15, 2012
Episode 2 of The Definitive, Absolutely 100% Petty Complaining and Pointless Digression-Free Guide to Ultimate Marvel vs. Capcom 3: The Revengeance
Greetings, and welcome to the second chapter of our look at the fighters of Ultimate Marvel vs. Capcom 3! Joining me once again is my esteemed colleague, screenwriter of the popular-by-indie-video-game-parody-standards films Press Start and Press Start 2, man behind the monthly internet series Press Start Adventures, and guy I know because I went to elementary school with his cousin, Kevin Folliard.
In the groundbreaking inaugural edition of this feature, we delved into pressing issues like the suffocating omnipresence of Akuma, Albert Wesker’s deep emotional issues and unfortunate musical tastes, horrible 1990s comic book crossovers that may or may not have actually existed, and what the hell the deal with Tron Bonne being in the game is. Join us as we delve once more into the characters of Ultimate Marvel vs. Capcom 3, beginning with perhaps the most colorful and flamboyant character of them all:

John: Mindless drone or not, at least he’s still got more personality than Ryu. There, I said it. “Fighter in a fighting game who fights a lot because he’s really into fighting” is not a personality, Capcom, even by fighting game standards.
Kevin: Marvel Vs. Capcom 2 is a game we’ll all remember fondly, but for literally a decade, gamers were playing Sentinel Vs. Sentinel and taking it waytoo seriously. As such the Sentinel and his rocket punches got a free pass onto the roster of MvC3.
John: Plus, unlike Marvel vs. Capcom 3, in the previous game you could have multiple palette-swapped iterations of the same character on your team, so a three-on-three all-Sentinel battle was entirely possible. The game, helpfully, actually was prepared with enough Sentinel palette swaps for this contingency, so you could have giant robots in a wide array of colors duking it out together. It was like watching a Mobile Suit Gundam spinoff series sponsored entirely by Skittles or a really violent, mechanized United Colors of Benetton ad.
Kevin: I do give Capcom some credit. He’s not as obscenely godly a character as he once was, and he’s a fun oddball fighter in a decently balanced game. I look forward to playing as “Dark Sentinel,” a totally separate and even more overpowered addition to be featured in UMvC3: Arcade Edition!
John: Oh, I do hope Capcom doesn’t stop with “Ultimate” and brings back the tradition of releasing tweaked versions of the same game with ever-larger mounds of adjectives piled on them. Ten years from now, I want to be able to do a revamped version of this article to celebrate the release of Xtreme Maximally Ultimate Marvel vs. Capcom 3: The Fate of Two Worlds: Super Transcendent Lorentz-Contracted Hyperspeed Special Platinum Edition when it comes out.

Super-Skrull
Kevin: While the Fantastic Four themselves remain ever the glaring omission from Capcom’s Marvel fighters, at least their powers made it into this game. While I’d rather have the courageous quartet themselves, Super-Skrull is pretty darned cool with his grabs, slams, pummels, and flames. I only wish I could understand what he’s saying. Prior to his Inferno special attack I’m absolutely convinced he exclaims “He Loves Me!” Perhaps on the Skrull world it is customary to burn those who love you to a nova crisp as a sign of dominance.
John: Super-Skrull clearly has a deep fear of intimacy, most likely as the result of self-esteem issues that cause him to feel unworthy of being loved and afraid that any close emotional relationship with another person will inevitably end in betrayal and abandonment, that drives him to repel people who try to get close to him. This is all too common, sadly, though Super-Skrull’s particular symptomology is somewhat atypical- most people suffering from fear of intimacy deal with it through avoidant or self-sabotaging behaviors intended to prevent the formation of close emotional ties with others, rather than by joining an interdimensional combat tournament and setting people on fire.

Frank West
Kevin: Photojournalist Frank West is the protagonist of the popular Dead Rising, in which he fends off hordes of zombies with shopping carts, baseball bats, and Serve-bot Helmets. He actually first appeared as a fighting game character inTatsunoko Vs. Capcom, where he uses his merchandise-inspired weaponry to fell the likes of everyone’s favorite anime characters Yatterman II and Gold Lightan.
John: I feel obliged to point out that, unlike Marvel vs. Capcom 3, Tatsunoko vs. Capcom managed to incorporate Zero into the roster- and Mega Man’s distaff counterpart Roll, for that matter- and still find space for Mega Man. They didn’t feel the need to shoehorn a fourth-string character like Tron Bonne into things, heedless of who might have to pay the price for their folly, and her absence didn’t make the sky fall.
Just thought I’d throw that out there.
Kevin: Frank was actually cut from the original MvC3 late in development, but he makes his Ultimate debut in the upgrade sequel. What this means is that now, not only can we deliver the final blow to the game’s boss, the omnipotent Galactus, with a steel pipe as Mike Haggar… we can now use Frank to crack him in his cosmic groin with a Louisville Slugger. Somewhere the Silver Surfer is shedding a glinting gray tear, running down his aloof visage. It never used to be this easy, eh Norrin?
John: Actually, what most people outside the sporting goods manufacturing industry don’t realize is that all Louisville Sluggers have been imbued with the Power Cosmic since 1905, when their inventor Bud Hillerich secretly agreed to become a Herald of Galactus as part of his company’s endorsement deal with Honus Wagner. The Hillerich & Bradsby company doesn’t really talk about it much in their promotional materials, though.

Dante
Kevin: Dante, the red-coated protagonist from the Devil May Cry games has long been requested by Capcom fighter fans to make it into a crossover fighter. Fun fact: Dante has more special moves than any other character in any fighting game ever at a whopping forty-plus distinct special attacks! Those of us who have been playing the game are mostly familiar with Dante teleporting up over our heads, slamming us with his sword, levitating us into the air with gunfire and entering into a cycle of incredibly repetitive and obnoxious attacks that may or may not end with him performing his hypercombo twice in a row.
John: So he basically subjects you to the last century of the Chicago Cubs condensed into a few seconds, then.
Kevin: What many do not realize is that in spite of his show of bravado and arrogance, Dante is actually deeply insecure. Frequently seeking validation with that nagging question “I’m good, aren’t I?!? I’m good, aren’t I?!? I’m good, aren’t I?!?” It is thought that much of Dante’s insecurity derives from his being the only fighting game character to wear a “bro,” or “mansierre” if you will. But this is highly speculative.
John: Your lack of insight into the human heart continues to disappoint me, Kevin. Or half-human half-demon heart, or whatever.
Dante’s parents died when he was very young- his mother when he was 8, and his father even earlier. Clearly, he’s desperately reaching out for the love and approval that he was deprived of as a child. He had no strong adult male role model to provide him with encouragement and instill self-confidence as he grew up.
This lack of paternal validation as he came of age, combined with the effects of hegemonic mainstream gender narratives identifying manhood with aggression and violence- which, in the absence of personal experiences with protective or nurturing male figures in his own life, he is unable to imagine any alternative to- has left him with a deeply insecure sense of his own masculinity that he tries to compensate for by constantly seeking reassurance from others about his fighting prowess.
Duh.
That band he’s got wrapped around his chest underneath his jacket is sort of weird-looking, though. I have no idea what the deal with that thing is. If I hadn’t already reached my Saturday Night Live reference quota in my comments about Albert Wesker last time and the sketch was less than three decades old, I’d be tempted to make some sort of joke about Dan Akroyd and his “elaborate network of trusses.”

Kevin: The fiery Jean Grey is one of my all-time favorite superheroes, so I was stoked when I first heard she was going to make the cut of MVC3. My excitement has since cooled a bit as I learned that she essentially dies in three hits.
John: I figured they were just trying to be true to her characterization in the X-Men comics.
Kevin: Granted, this is a balancing technique to counter her ultra-powerful Dark Phoenix form which is activated when she gets K.O.ed at combo level 5. Unfortunately, it turns her into something of a gimmick. A back pocket character, who is never on point and tends to just sort of sit in reserve until you’re ready to send her off to slaughter. But nevertheless she can be quite a force to be reckoned with. Personally, I like to use her when I’m pissed off at the game’s aptly named “Very Hard” Mode. As sophisticated as the game’s AI is, it does not understand the term “Dodge this!” Even if Dark Phoenix says it forty-five times in a row as she pins poor souls in the corner with double fireballs until they’re dead.
John: This seems like as good a time as any to bring up one of my complaints with the game. Like many fighting games, characters have some word or phrase that they’ll shout when they unleash their projectile attack. The problem is that in Marvel vs. Capcom 3 many characters can do their projectile attacks in quite rapid succession, and in many situations it can be a good idea to do just that, in which case your character will call out his single stock phrase for that move every single time, endlessly. It get’s very repetitive after a while- if a projectile-focused character takes the field, the fight can end up sounding like a skipping CD or a really Urkel-heavy episode of Family Matters.
Forget the unimaginably advanced super-technology in Dr. Doom’s armor, or the literally godly might of Thor, or the power of the Dark Phoenix to incinerate entire worlds- the most astonishing superhuman power on display here is the sheer lung capacity some of these characters have.
Thus ends this episode. Join us again next time as we dig-still deeper into Ultimate Marvel vs. Capcom 3! Will we somehow unravel the mystery of forgettable Lovecraft pastiche Shuma-Gorath’s repeated appearances in this series without resorting to lazy Japanese stereotypes about tentacles? Will anything be able to slake my thirst for vengeance against Tron Bonne? Will we finally overcome our insecurity in the face of Mike Haggar’s overwhelming masculinity and actually finish the entry for him that we previously implied would be included this this time? There’s only one way to find out!
Monday, January 9, 2012
Happy New Year, everybody!
(Readers are encouraged to imagine a voice-over of me saying that while I stand in solemn, dignified silence and a single manly tear rolls down my face like at the end of Metal Gear Solid 3. The resulting mental image will be wildly inaccurate, but I endorse it as the official, canonical version nevertheless.)
Friday, December 23, 2011
The Star Wars Holiday Special teaches us to hate Christmas, life
Now, one thing I share with several of my friends is the ability to enjoy crap. From 1950's skiffy schlock, to watching a near-comatose Richard Burton mumble his way through the uncut version of The Exorcist II, to Sylvester Stallone's arm wrestling epic Over the Top, to the climactic scene of The Satanic Rites of Dracula where Christopher Lee is killed by running into a small shrubbery, to Oscar-winning actor George Kennedy and a bunch of stupid teenagers trapped on a boat where they are picked off one by one by an evil hybrid cat/rat/godawful puppet in The Uninvited, to a seemingly endless horde of Godfrey Ho "ninja" "movies" created by buying the rights to various Asian films, redubbing them, splicing them together with new footage of white guys in brightly colored and sometimes rhinestone-studded pajamas running around and doing flips in what appears to a small municipal park, and feebly attempting to tie them together and pretend that the resulting Frankensteinian abomination was a coherent story, we've seen it all. We take that sort of thing in stride.
The plot, such as it is, is that Chewbacca is returning to his home and family on the Wookie homeworld of Kashyyyk to celebrate "Life Day," one of those vague holidays characters in kids' fantasy shows would celebrate when it was snowing and they wanted to do something festively nonsectarian. But the system is in the grip of an Imperial blockade fleet commanded by recycled movie footage of Darth Vader, and... Well, basically, there's a string of largely unrelated, godawful variety showesque events set in something that resembles the Star Wars universe featuring various C-list celebrities until things finally shudder to a halt what seems like several geological epochs later.
It's got all of the heroes from the movie making their return, plus James Earl Jones as the voice of Darth Vader. The only major actors from Star Wars not present- unless one also counts David Prowse, who appears only in the form of reused movie footage, or Carrie Fisher, whose soul appears to have departed her body and wandered for much of her screen time- are Alec Guinness as Ben Kenobi and Peter Cushing as Tarkin, whose characters were saved from appearances here by the sweet, merciful embrace of death.(Which makes it suddenly seem very suspicious that Kenobi and Tarkin both met their ends because they conspicuously chose not to protect themselves from imminent danger, and either possessed supernatural powers that included the ability to sense horrible, cataclysmic events or hung out with people who did.) What could possibly have gone wrong?
There are some things the human mind cannot explain, only try to describe. Some of the thrilling spectacles we're treated to include:
Over ten minutes of Chewbacca's family screaming at each in Wookie, sans subtiitles! This is what the show leads off with. Little-known fact: Lucas actually wanted the first 20 minutes of the original Star Wars to focus on R2-D2 making random beep-bloop noises while doing routine maintenance on the Tantive IV's cafeteria vending machines, but was forced to start the movie with an exciting space battle instead when the studio said that his original cut of the film was too long.
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Ever wondered what an elderly Wookie
having an orgasm looks like? Of course not, but now you know anyway.
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Lumpy! I've already mentioned his role in the Special's events, but the very existence of this... this thing appalls me so much that it warrants its own entry. With the possible exception of that loathsome, soulless homunculus wrought in obscene parody of a human child from Son of the Mask (the CGI baby, not Jamie Kennedy), nothing has ever filled with such instinctive horror.
JEFFERSON STARSHIP!
An animated segment featuring the most repellently butt-ugly animation in human history! It does have the first-ever appearance of Boba Fett, which some people may be interested in. Frankly, I've always considered Fett one of the most overrated characters in fiction. It's a damning indictment of how low our society's standards of masculinity have fallen when possessing some basic tracking abilities, dressing like the Rocketeer, flying around in a big metal shoe, and being killed by a blind man is enough of a résumé to be declared Biggest Badass Ever.
One odd thing is that the cartoon, like a number of other segments, is actually introduced as something being watched by Lumpy. Which implies that this segment depicts events that are fictional not only to us but to the characters, and that the cartoon itself actually exists within the Star Wars universe.
Which, I just realized, means that Jefferson Starship does, too.
A brief appearance by an incredibly bored-looking Harrison Ford, who doesn't even try to conceal his utter contempt for the proceedings!
Mark Hamill wearing more makeup than Queen Amidala, Bozo the Clown, and Dick Clark combined! Usually I'd be reluctant to say something nasty about this, since it's probably to conceal the injuries Hamill had suffered in a car crash the previous year, but The Star Wars Holiday Special exists on a plane where human concepts of morality and decency are not merely absent, but meaningless. If you gaze into the bellowing unsubtitled Wookie abyss, the bellowing unsubtitled Wookie abyss gazes also into you.
She's no Bea Arthur, I'll tell you that much.
I really can't do justice to how teeth-gratingly bad it is. I have no strong personal stake in Star Wars. I liked the original movies and a few of the tie-in books, but I've never had the strong emotional attachment to Star Wars that some people do. I didn't like the prequel trilogy but never had the sort of "I have sworn a Sicilian blood oath of vengeance upon George Lucas' and his entire family line because he murdered my family, burned down my village, and deflowered my house pets" response that is often seen on the Internet. The idea of crap with the name Star Wars on it is not some sort of personal affront to me. Given that sitting through this made me want to gouge out my own eyes and just run through the streets of Chicago gibbering like a lunatic until my heart and/or lungs burst, I can only imagine how devoted Star Wars fans feel about it.
Merry Christmas, everybody!
Saturday, December 10, 2011
The Definitive, Absolutely 100% Petty Complaining and Pointless Digression-Free Guide to Ultimate Marvel vs. Capcom 3
Tron Bonne

John: A returning character from Marvel vs. Capcom 2, Tron Bonne appeared in the Mega Man Legends games and her own spin-off, The Misadventures of Tron Bonne. Tron Bonne was one of four Mega Man characters to appear in MvC 2, along with Servbot, Roll, and Mega Man himself. In Marvel vs. Capcom 3, the developers had a great idea- make Mega Man's red-armored, sword-wielding, and still-reasonably-masculine-despite-that huge-blond-ponytail comrade-in-arms Zero playable. Alas, this time they could only dedicate two playable character slots to characters from the Mega Man universe.
So, they did the obvious thing: Ditched the central character of the franchise and one of the most iconic characters in the history of video games so that they'd have space to keep one of the secondary antagonists from a short-lived Mega Man spin-off series that last had a game released over a decade ago. Which makes sense, because... because... Kevin, help me out here.
Kevin: I think that.... Well it makes sense due to her…. Mega Man has always been loathed and….. I’m afraid I’m of no help to you. Not only is Tron’s inclusion over Mega Mann a bonafide headscratcher, it has also opened a Pandora’s Box of outrage from scores of pissy Mega Man fanboys throughout the internet. The level of self-importance and immaturity from the E-outcry has been growing exponentially since the Blue Bomber was snubbed yet again in Ultimate MvC 3, and a growing cesspool of childish pouting and image spam has begun to suck out what little shreds of dignity might have existed in the fan community. For God's sake, Capcom, please give us Mega Man. It’s not about his iconic status at this point. We need to quell this embittered mass of negative emotion before it becomes sentient.
Wesker
Kevin: Albert Wesker, the main antagonist of the Resident Evil series, has finally made it into the Marvel vs. Capcom universe. But like some other characters, he has something of a complex. Wesker seems concerned with maintaining an image of intimidation. With every teleport and counter he implores: “Do I frighten you?! Do I frighten you?! Do I frighten you?! Do I frighten you?! Do I—Do I—Do I frighten you?”
“Yes, Mr. Wesker,” I want to reply, “you frighten me very much. It’s going to be okay.” My current theory is that the machines of Wesker's Tricell Genetics Laboratory are somehow fueled by fear, like the society from the movie Monsters Inc.
John: Insert lazy political joke about the politician, political party, or socioeconomic system of your choice here.
Kevin: In any case, however, at this point the motivation behind his obsession with frightening his opponents remains unclear.
John:Well, I'm not ashamed to admit he frightens ME. The combined effect of Wesker's all-black clothing, coldly disdainful expression, and pale ultra-Nordic blondness always makes him look like he ought to be in some sort of creepy German electronic band that Dieter from Mike Myers' old “Sprockets” sketches would listen to. I half-expected his victory quote to be, “Ve believe in nothing, Redfield! NOTHING!”
Phoenix Wright
Kevin: The heroic Capcom Lawyer Phoenix Wright is perhaps the most controversial addition to Ultimate Marvel vs. Capcom 3. It seemed like half the fans were psyched to see what form his play style will take, while others feel slighted that a legal professional has been invited to go toe to toe with some of the most powerful fighters in fiction. I say, lighten up! Marvel characters have been getting beaten up by lawyers for decades. There’s She Hulk, there’s Daredevil. There’s that little-known story in which the Carnage Symbiote got on Johnnie Cochran. And who can forget when Supreme Court Justice Sandra Day O’Connor got her hands on the Ultimate Nullifier?
John: I was never a big fan of that issue, to be honest. Sandra Day O'Connor was so overexposed in the early 90- she had her own series, she was a member of the Avengers, she was in what seemed like half of the X-books, she kept popping up in The Punisher for reasons that never really made sense, the whole Sandra Day O'Connor/2000 AD/Stormwatch crossover... Just got tired of it after a while.
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Phoenix Wright makes his closing argument before the United States Second Circuit Court of Appeals during the historic case of Bureau of Alcohol, Tobacco, and Firearms v. von Doom. |
Kevin: Honestly, they can make Phoenix as goofy as they want for all I care. This is a game that asks questions like “Who would win in a fight: Tron Bonne or Dormammu?” At this point, adding a clumsy lawyer to the mix can only make it more serious.
John: I mostly just enjoy the fact that there's a character in the game with a “projectile “attack- for lack of a better term- that consists of some girl running in from offscreen while flailing her arms like a 5-year old. I also like the move where she rushes out in front of you to create a defensive energy barrier; “hero who uses a woman as a human shield” had always been an underutilized design niche until now.
Akuma
Kevin: You can’t have a Capcom Fighting game without Akuma! Why… why can’t we please have ONE god- forsaken game without him?
Akuma was introduced in Super Street Fighter II Turbo as an overpowered hidden fighter who throws fireballs down from the air, growls at everyone, and performs the highly questionable “Raging Demon Attack” which is censored for some reason by those little exploding flicks that happen when Street Fighter characters punch one another. Since then, he has continued to be both “hidden” and overpowered in nearly every appearance he makes. For almost two decades, he has caused the expression “Here Comes a New Challenger” to grow and swell exponentially in its irony.
In MvC 3, they’ve tweaked him quite a bit to distinguish him from the already-included Ryu. Akuma now has a fireball, a hurricane kick, and a shoryuken uppercut. Which makes him a worthwhile inclusion because....
Son of a bitch!
John: Agreed, Akuma was a very poor choice for inclusion. The Tron Bonne of contemporary East Asia, if you will.
Strider Hiryu
John: My all-time favorite 1980s action game character named after a mode of ambulation makes his return in Ultimate Edition. My favorite thing about Strider has always been his weapon. It's basically a tonfa, an old Okinawan weapon with a short handle perpendicular to a long wooden shaft- already inherently cool because the hero in Suikoden II used them- except instead of a long wooden shaft there's a giant sword blade. Because, well, why not?
More weapons need to take a cue from Strider and incorporate swords. Flail? Sword on a chain. Handgun? Swordgun, even though I have no idea how the hell that would even work, or whether it would be a sword that can fire bullets or a gun that fires swords, or what. Nerve gas? Cloud of microscopic swords that enter the bloodstream and dismember the enzymes in people's neurons on the molecular level. Plasma cannon? Fires blasts of highly energized copper ions produced from vaporized bronze swords. And so forth.
Kevin: You're forgetting Strider's best weapons of all: his army of robotic birds and sabretoothed tigers! What is not to like about this guy?
John: Those robotic birds need to be replaced with motorized winged swords immediately. The sabretoothed tiger is fine as-is.
That's all for now. Join us next week- that's right, you're not getting off that easy- as we delve deeper into Ultimate Marvel vs. Capcom 3: The Fate of Two Worlds. Will Mike Hagar's ability to hit people over the head with a pipe be enough to fell the all-powerful Galactus, devourer of worlds? Will I resist the temptation to go for the obvious joke about Dr. Doom's “hidden missile” attack? Will Kevin's loathing of Akuma fill him with so much rage that he succumbs to the dark power of the Satsui no Hado and becomes the very thing he hates most? Will either of us ever say anything with any sort of actual gameplay relevance? Join us next week to find out!
Monday, November 28, 2011
Reggie’s shiny chin, Japanese monetary policy may fall victim to Nintendo’s desperate measures to cut costs
- Significantly reducing the volume of Nintendo President Satoru Iwata’s office money-swimming pool, which has been described as currently being of “Scrooge McDuckian proportions,” to a more manageable Olympic-standard 2.5 million liters.
- Simply ignoring the pleas of American gamers for an American release of RPGs like Xenoblade and Last Story, instead of Nintendo of America’s current policy of finding the addresses of disappointed RPG-loving Wii owners and sending mocking singing telegrams to their homes just to rub it in.
- Phasing out production of the current version of the Nintendo 3DS and introducing a new version, tentatively called the “Nintendo Ultra 3DS,” which replaces the current version’s autostereoscopic 3D upper screen and PICA200 graphics processing unit with more cost-effective View-Master technology licensed from Mattel subsidiary Fisher-Price.
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Just one of the many exciting titles that will be available at launch for the Nintendo Ultra 3DS. |
- A 50% reduction in NoA President Reggie Fils-Aime’s chin polish budget.
- Addressing the current high strength of the yen against other currencies, which has severely cut into the profitability of foreign sales because revenue from those sales now yields fewer yen when converted from foreign currencies. The precise details of how Nintendo intends to affect the exchange rate are unclear, though a recently leaked set of internal documents containing floor plans and security schedules for the Bank of Japan’s headquarters in Tokyo, a report from Nintendo’s legal department about extradition treaties, and dossiers and contact information for several private military contractors operating out of the former Soviet Union has raised concerns among some industry analysts.
Thursday, November 10, 2011
One day I would know what my special purpose was for: New releases for the week of 11-9-11